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SIGGRAPH: la visión de Intel para crear contenido de clase Exascale con un avance de rendimiento de 1,000x (English Only)
At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: CPU parallelization and vectorization on multiple systems within the Unreal Engine using Chaos (physics) and Niagara (particles). (Credit: Intel Corporation)
At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: Spiderman: Far From Home virtual reality experience on the Honeycomb Glacier companion display concept laptop powered by the Intel Core i9 mobile processor. (Credit: Intel Corporation)
At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: High- performance computing virtual reality experience inside a Tokomak Reactor showing photorealistic rendering leveraging Unity engine, ParaView and Intel OSPRay. (Credit: Intel Corporation)
At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: Announcement of new joint Intel Graphics and Visualization Institutes of XeLLENCE (Intel GVI) program at Charles University in Prague, developing real world content creation apps levering V-RAY and Corona Powered by Intel oneAPI Rendering Toolkit. (Credit: Intel Corporation)
At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on Tuesday, July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: Complex studio assets rendered interactively with Intel Open Image Denoise v1.0 and Openvdb data. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Raja M. Koduri, Intel chief architect and senior vice president of Architecture, Software and Graphics, discusses the importance of Exascale computing, which will unlock new opportunities for fast, high-quality rendering, physical simulations and new artificial intelligence (AI) supported workflows, expanding creation possibilities in studios. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019: Jules Urbach, founder and CEO at OTOY, discloses that OTOY will be supporting the Vulkan API going forward in Octane Render, citing the need for industry standards to take advantage of the best hardware available. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Keller, senior vice president in the Technology, Systems Architecture and Client Group and general manager of the Silicon Engineering Group at Intel, discusses Intel’s vision to deliver exascale computing and innovating for the intelligent era. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces Amelia Drew, researcher from Steven Hawking Center – Cosmology at University of Cambridge. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Source: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces David Laur, director of product management, RenderMan at Pixar Animation Studios. Laur highlights the collaboration with Intel to allow RenderMan to enable over 2x acceleration of the Open Shading Language by taking advantage of Intel Xeon Scalable processor SIMD vector instructions like AVX-512. Pixar announced plans to extend its RenderMan xPU research and development to upcoming Intel Xe architecture GPUs. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Source: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces Shane Ward, principal engineer for Workstations at HPI. Ward shows how large persistent memory can change the way creators work by enabling tasks that are simply not possible before, such as multi-TB rendering jobs. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces Hank Driskill, chief technology officer at Blue Sky Studios. Driskill demonstrates how Intel Optane DC persistent memory can be used to eliminate the need for slow and disruptive manual and/or auto-saves in content creation applications. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Grease AR interactive experience developed with Paramount is experienced in a tablet, and users can also place it on tabletop and view the content come to life. Captured at the world’s largest volumetric filmmaking stage, Intel Studios, with Grease director Randal Kleiser (pictured). (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Grease AR interactive experience developed with Paramount is experienced in a tablet, and users can also place it on tabletop and view the content come to life. Captured at the world’s largest volumetric filmmaking stage, Intel Studios, with Grease director Randal Kleiser (pictured). (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: The Looking Glass Pro holographic workstation at the Intel Studios SIGGRAPH booth showcases the unlimited angles that volumetric capture allows the user to see. (Credit: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Intel Studios collaborated with entertainer Reggie Watts to create “Runnin’ VR” – an interactive virtual reality experimental experience that transports you into a surreal, high-energy interactive dance party driven by Reggie Watts’ and John Tejada’s music track “Runnin’.” Intel Studios is a large-scale, volumetric content production facility that is reimagining the future of content creation. (Source: Intel Corporation)
A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Attendees jump into the immersive experiences created by Intel Studios, a large-scale, end-to-end volumetric content production facility that is reimagining the future of content creation with next-gen immersive content. (Credit: Intel Corporation)
What’s New: At its inaugural Intel CREATE event today at SIGGRAPH 2019, the company outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking and content creation. These advancements will be accelerated by a multiyear goal for a 1,000 times advancement in performance, underpinned by deep investments in next-generation hardware architectures and software developer tools.
“We’re relentless in our focus to drive the industry towards a world that unlocks exascale computing for everyone and enables creators to push the boundaries of visually rich and immersive storytelling. I’m deeply passionate about this future opportunity and have challenged my teams to pursue a goal of 1,000 times performance advancement over the coming years to enable this.”
–Raja M. Koduri, Intel chief architect and senior vice president of Architecture, Software and Graphics
What It Looks Like: Two examples of these investments coming to life are Intel’s forthcoming exascale-class GPU and Intel’s comprehensive roadmap for its oneAPI Rendering Toolkit (formerly Intel® Rendering Framework).
Additionally, breakthroughs in memory technology, like those delivered by 2nd Gen Intel® Xeon® Scalable processorscoupled with Intel® Optane™ DC persistent memory, put a higher class of computing performance in closer proximity to content creators. Industry collaboration remains core to Intel’s approach in these areas and spans industry leaders, academic researchers and technology innovators. These relationships allow for the development of workflows that enable the creation of content without compromise today, while preparing for tomorrow’s visual experiences driven by the promise of exascale computing.
Why It’s Important: Exascale computing will unlock new opportunities for fast, high-quality rendering, physical simulations and new artificial intelligence-supported workflows, expanding creation possibilities in studios.
“Only Moore’s Law will deliver compute to meet the dreams of real creators,” said Jim Keller, Intel senior vice president and general manager of Silicon Engineering Group.
Moving, storing and processing data in these complex scenarios requires advancements across the computing spectrum, including architecture (CPU and GPU), memory, I/O and, most important, the software that connects it to the artists.
“The path to exascale computing and content creation have strong interdependencies and opportunities between them. The advancements we make in these areas can be readily shared across both domains to their mutual benefit,” said Jim Jeffers, senior principle engineer and senior director of Intel’s Advanced Rendering and Visualization team. “Our investment in software initiatives, like oneAPI plus advanced algorithm research and development, plays a profound role as we set out to ‘leave no transistor behind’.”
The Intel® oneAPI Rendering Toolkit – used by more than 100 applications developed in-house and by independent software vendors (ISVs) today – is a set of highly optimized software libraries that enable efficient, high-quality rendering for data of virtually any size. Intel shared its roadmap for the Intel oneAPI Rendering Toolkit through the end of 2019, including new and upcoming releases:
Available this week:
Intel® Embree v3.6 is the latest version of high-performance ray-tracing kernels
Intel® Open Image Denoise v1.0 uses AI Deep Learning techniques to deliver leadership quality images to speed ray-tracing applications’ rendering time
Available by 2019’s fourth quarter:
Intel® OSPRay v2.0, the open source, scalable, ray-tracing engine, will incorporate Intel® Open Image Denoise v1.0
Intel® Open Volume Kernel Library for volumetric rendering
How Intel Collaborates: Industry giants showcased how they are leveraging Intel’s products and technologies to advance content creation possibilities:
Pixar* highlighted the collaboration with Intel to allow Renderman to enable over 2 times acceleration1 of the Open Shading Language by taking advantage of Intel Xeon Scalable processor SIMD vector instructions like AVX-512. Pixar noted its plans to extend its Renderman xPU research and development to upcoming Intel Xearchitecture GPUs to utilize the oneAPI software concept of “no transistor left behind.”
HP* discussed how Intel Optane DC persistent memory can be used to eliminate the need for slow and disruptive manual and/or auto-saves in content creation applications. Additionally, HP showed how persistent memory can be leveraged to preserve work history across application and system transitions as demonstrated at the event on Blender, allowing creators to rapidly pick up where they left off.
CHAOS Research* announced a new collaboration with Intel and Charles University in Prague to form a new Intel® Graphics and Visualization Institute of XeLLENCE to advance research in professional rendering technologies.
Discovery* announced a new science education digital series, a new collaboration with Intel, coming this fall that will use the Intel oneAPI Rendering Toolkit to deliver stunning, high-fidelity visualizations to better educate viewers.
Maxon* shared how it is leveraging Intel® Embree and Intel® Open Image Denoise in Cinema4D R21 to deliver even faster rendering times and announced a technical partnership with Intel on future CPU and GPU technology.
BlueSky Studios* showcased how large persistent memory can change the way creators work by enabling tasks that were simply not possible before, such as multi-TB rendering jobs.
Otoy* disclosed that it will be supporting the Vulkan API going forward in Octane Render, citing the need for industry standards to take advantage of the best hardware available.
1 Testing by Pixar on July 17, 2019, indicating 2x total render time with shading alone measuring 2.4x faster on Intel® Xeon Gold 6152 at 2.10 GHz (22 c).
Software and workloads used in performance tests may have been optimized for performance only on Intel microprocessors.
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Intel (Nasdaq: INTC) es una empresa líder en la industria, creando tecnología que cambia al mundo, habilita el progreso mundial y enriquece vidas. Inspirados en la Ley de Moore, continuamente avanzamos en el diseño y la fabricación de semiconductores para ayudar a enfrentar los desafíos más grandes de nuestros clientes. Al integrar inteligencia en la nube, las redes, el edge y toda clase de dispositivos de cómputo, liberamos el potencial de los datos para transformar y mejorar a las empresas y la sociedad. Si deseas conocer más sobre las innovaciones de Intel, visita newsroom.intel.com e intel.com.