What’s New: Intel® Studios will premiere two new volumetric films, “Queerskins: ARK” and “HERE,” at the 77th Venice International Film Festival beginning Sept. 2. Part of the Venice VR Expanded competition on Viveport, the films are two of the latest innovative virtual reality (VR) experiences captured and produced at Intel Studios.
“Using the groundbreaking volumetric capture and production abilities of Intel Studios, whether it be through the unique movement-based experiences of “ARK” via six degrees of freedom or the ability to layer scenes from various time periods on top of one another in “HERE,” we are ushering in a new age of content creation and immersive experiences.”
–Diego Prilusky, head of Intel Studios
Why It Matters: Intel Studios is driving the future of content creation with next-generation filmmaking technology and production that allow for content-capture translating to VR, augmented reality and movement-based six degrees of freedom (6DoF). After unveiling previous productions at Tribeca Film Festival and Cannes, Venice is a defining moment for Intel Studios to showcase the interactive experiences that demonstrate the capabilities and future of longer-form volumetric content.
About the Interactive Experience: “Queerskins: ARK” is an Intel Studios original, written by Illya Szilak and co-produced by Cloudred. It follows a Catholic mother living in rural Missouri who reads a diary left by the estranged son she has lost to AIDS, as a way to transcend herself and her grief by imagining him alive and in love. The 6DoF interactive experience allows viewers to navigate around a large space and enter the mother’s imagination, co-creating and controlling the experience through movements.
About the Layers of Time: “HERE,” an Intel Studios original co-produced with 59 Productions, presents an immersive adaptation of Richard McGuire’s groundbreaking graphic novel. This unique experience is a grand biopic where the main character is a place rather than a person. Through volumetric capture and VR technology, we join the host of characters across layers of generations who have called this particular room home. The immersive VR narrative invites audiences to reflect on human experiences across generations.
More Context: Intel Studios (Press Kit)